www.wowwebdesigns.com/power_guides/overused_techniques.php


Web's Most Overused Graphics Techniques Revealed

by Aycan Gulez
aycan@wowwebdesigns.com
First appeared on September 16, 2000
Last update on Friday, February 8, 2002



Since the early days of the web, there has been always a popular graphic design trend. First, drop shadows dominated the Internet, then inner bevels, and now scan lines.

Infamous Drop Shadows

It is probably the most overused graphic technique ever because it is not only easy to implement but also provides a vivid 3-D impression of depth especially when used correctly. The power of drop shadows lies in the very nature of human visual perception system. Although it is totally a 2-D effect it nevertheless almost always results in vivid 3-D perception. It's sometimes really difficult to distinguish the real drop shadows from the fake 2-D ones because our visual system is extra-sensitive to this visual cue among other 2-D cues such as perspective.

Probably the most frequent mistake designers make in using drop shadows is using different angles of light in the same image. Fortunately starting with the 5th version, Photoshop started to offer dynamic layer effects including drop shadows and also a feature called "global angle" to help designers not to forget to use the same angle of light.

The second most frequent mistake is the tendency to use gray shadows on non-white backgrounds. The shadows on a white background are gray because white looks gray when illumination is low. So, a shadow on a yellow background must look like brownish dark yellow, not gray.


Bevels Everywhere

Inner bevels and recently other kinds of bevels (thanks to Photoshop 5.0+) have been heavily used in the graphic design of a large number of web pages. Why are bevels so popular? The answer is very similar to the one I offered for drop shadows: Bevels are easy to implement if you have Photoshop 5.0 or above, and they also provide an impressive illusion of depth again if used correctly. The reason why we perceive a 2-D image containing beveled elements as 3-D is that brain assumes light comes above (since sun light never comes from below), that is highlights should be at the top and shadows at the bottom. So, proper shading of objects result in 3-D perception.


Scan Lines, the Most Recent Craze

Scan lines have been heavily used recently, and the use of the now infamous effect seems to increase in light speed. What makes scan lines so popular among designers? I don't have a scientific answer for this. But my idea is that putting scan lines is the easiest way to add detail over an existing design. If your design looks flat, first try drop-shadows. Does it look better? No, then try inner bevel. Does it look better? No. Ah then try scan lines. Maybe it looks better this time. Scan lines also renders small mistakes invisible by virtually increasing resolution -- so all those blocky curves will start to look better. The only problem of using scan lines is that they decrease the saturation of the colors. But if you don't overuse the effect they often add to the value of the design.

Note: Images added after reader feedback.

Rating: 6.2 (5 votes)  Rate this power guide

Reader Feedback:

MacBryce (6) - Apr 11th, 2002
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Bevels and Drop Shadows are some of the ugliest things around and i don't believe good designers should use them. If you're not good enough to make a fine design, than an ugly bevel/drop shadow effect won't fix this for you.

And how dumb is it to read this article and than look around this site a little more and discover that the same person writes who wrote this, also writes Bevel/Drop Shadow tutorials.

I'd rather spent my time reading about cliched effects which actually are used as "good" designs, f.e. Non-rectangular borders, Atari-icons, etc.

alien54 (2) - Feb 27th, 2002
The reason for using Scan lines is that GIF files are smaller when you use them, due to the formula used by the GIF format to compress the file

Example: I have a GIF file using Scan Lines that measures 3.7 kb - rotate it 90 degrees and the file size is 5.3 kb.

Your milage may vary.

neave (11) - Feb 7th, 2002
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What about other design fads? Pixelated fonts are very big... and with 3D bevels being sooo last century, 2D/Flash-like graphics are pervading even television nowadays.

And what is a scan line? I thought it was something your graphics card did.

by Marcos   (unregistered) - Jan 18th, 2002
I agree too but it isn't our fault (as Graphic Designers) I think that is the client's fault because they never apreciate how we use the color, the types or a clean design... they want a "modern" or "sophisticated" design and what they understand for "modern" or "sophisticated" it's a "drop shadow", "inner bevels" or "scan lines"...

marc_nichols (57) - Jan 10th, 2002
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perhaps you should tackle some more relevant and ambitious designtopics instead of this run of the mill, basic and fairly pointless subject.

mykel (6) - Jan 7th, 2002
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I agree with you completely, but like the user before me said, I would like to see examples so I can know *exactly* what you are talking about.

chrisjmain (2) - Nov 27th, 2001
I think it's either incredibly ironic, or incredibly poor planning, that right next to the listing for this article are tutorials for 2 ways of creating beveled or 3d text, as well as some ways to make a drop shadow..or is 'elevated' text different?

You also forgot link sections, 3dmax images, weird organic shapes, and monochromatic hues....

by chelle   (unregistered) - Jul 14th, 2001
Hey, you never say what a scan line is or what it looks like or how to do it. I'm curious as to what they are. Otherwise, good article.


Copyright © 2000-2003 Aycan Gulez. All rights reserved. The designs displayed in screenshots are copyrights of their respective owners.